Template:PBB8 Big Jump

Batch 1: Teen Edition
{| class="wikitable" style="text-align:center; width: 100%; font-size:75%; line-height:12px; border: 1px solid black;" ! colspan=7| Batch 1 Big Jump Challenges ! style="width: 1%;" | ! style="width: 20%;" | Players ! style="width: 5%;" | Date Given ! colspan=2 |Task Description ! style="width: 10%;" | Big Jump Winner ! 1
 * Day 50
 * PBB8 Batch 1 - Big Jump 1.jpg
 * style="width: 80%;"| Wire Maze Each Players will have a ball and a long skimmer. They must be able to pass the ball placed on a flat skimmer through a maze without falling. A drawlot system was used to determine who goes first through the wire maze. If the ball fell to the ground, they have to go back at the start of the maze. The player who managed to finish the maze first without letting the ball fall, will win the challenge and will get the first Big Four slot for their batch.
 * style="width: 80%;"| Wire Maze Each Players will have a ball and a long skimmer. They must be able to pass the ball placed on a flat skimmer through a maze without falling. A drawlot system was used to determine who goes first through the wire maze. If the ball fell to the ground, they have to go back at the start of the maze. The player who managed to finish the maze first without letting the ball fall, will win the challenge and will get the first Big Four slot for their batch.

In addition, the Camp's Star Dreamers were given a chance to choose a play they want to help and the chosen player will receive an aid advantage from the Star Dreamers. ! 2
 * Day 50
 * PBB8 Batch 1 - Big Jump 2.jpg
 * style="width: 80%;"| Last Man Standing Each Player must hold a pole with a miniature statue of themselves placed on top. The goal is to not let the statue fall to the ground. For every certain intervals instructed by Big Brother, the players must add an extension to the pole. The housemate who remained standing with the statue on top of the pole wins the Big Jump and gets the 2nd Big Four slot of their batch.
 * style="width: 80%;"| Last Man Standing Each Player must hold a pole with a miniature statue of themselves placed on top. The goal is to not let the statue fall to the ground. For every certain intervals instructed by Big Brother, the players must add an extension to the pole. The housemate who remained standing with the statue on top of the pole wins the Big Jump and gets the 2nd Big Four slot of their batch.


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